|
|
V-Ray |
|
|
After its
enormous success on the market V-Ray has become the renderer
of choice in big production studios across the world.
Feature film productions, multi-million dollar game
productions, huge and small architectural visualizations
have trusted their visuals to V-Ray.
V-Ray has become a benchmark for speed used by many hardware
vendors and other renderer developers to test against.
Richest set of features, cost-effective and production-ready |
|
|
|
|
|
Architecture |
|
|
-
Object-oriented API
-
Fully multithreaded
-
Unified sampling system based on Schlick sampling
-
Distributed rendering
-
Efficient shading system specifically optimized for
ray-tracing
|
|
|
Geometry |
|
|
-
Efficient geometry handling
-
On-demand geometry creation
-
On-demand geometry loading from disk files
-
Displacement mapping
-
Catmull-Clark and Loop subdivision surfaces
-
Extensible with custom geometric primitives through the
V-Ray SDK
|
|
|
Image sampling |
|
|
-
Different sampling methods.
-
Full-scene antialiasing.
-
Progressive path tracing.
-
Support for additional render elements (diffuse,
reflection, GI etc).
|
|
|
Illumination |
|
|
-
Physically accurate full global illumination solutions
-
Different GI algorithms: path tracing, irradiance cache,
photon maps, light cache.
-
Reusable GI solutins for accelerated rendering of
walk-through animations.
-
Physically accurate area lights.
-
Extensible with custom lights through the V-Ray SDK
|
|
|
Shaders |
|
|
-
Advanced material
-
Blurry reflections/refractions
-
Accurate hilights
-
Sub-surface scattering
-
Extensible with custom shaders through the V-Ray SDK.
|
|
|
Camera effects |
|
|
|
|
|
Extras |
|
|
-
Toon effect
-
Fur
generator
-
Extended matte/shadow capabilities
-
Support for Render-to-Texture mode of 3dsmax
|
|
|
Frame buffer |
|
|
-
V-Ray specific frame buffer with integrated colour
corrections and display of multiple rendering elements.
-
Direct rendering to disk for extremely large images.
Rendered images can be converted to OpenEXR files or
imported back into 3dsmax.
|
|
|
all the features are subject to
change without special notice. |
|
|

|
|
|
|