Easy to Use
With nXtRender you don’t need to be a professional renderer to get realistic results quickly. You provide materials and lighting and press the Render button. nXtRender provides the simulation. Unlike many rendering products, there are very few settings to worry about or understand.
nXtRender produces realistic results by simulating light transport in your model. Indirect lighting as well as complex reflection and refraction can be easily incorporated into the simulation. Interior and exterior daylight simulations, HDR image-based lighting, and many other techniques are all handled easily, with minimal configuration requirements.
nXtRender uses efficient, modern ray-casting technology to produce results as quickly as possible. All processor cores are automatically utilized in parallel. Images are continually refined and improved over time.
Loaded with Extras
Image Editor with support for multiple lighting channels.
3D Plant Editor.
Render Farm support.
Content libraries (plants, materials, HDRi).
Pre-textured mesh support.
Support for 3rd party texture sets.
Technical Specifications nXt
Physically-based luminance calculation
Choice of Packet Tracer or Path Tracer engines
Progressive refinement algorithm
64-bit version for massive data sets
Parallel algorithms efficiently use all available cores
Near-linear performance increase WRT number of cores
Vector-based calculation using SSE
Render farm support (single and multiple images)
Analytical sky and sun
HDR image-based lighting
Up to eight lighting channels
IES file support
Luminance values available for all surfaces
Refractive and reflective caustics
Automatic daylight portals for efficient interior daylight simulations
Efficient displacement mapping with low memory overhead
Normal and bump mapping
Texture set support
Procedural textures and bumps
Blurry transparency and glossy reflection
Fully assignable to ACA components
3D plant editor and library
Textured mesh object support (OBJ and 3DS format)
Accurate depth of field
Image Editor and Output
Lighting channel manipulation
Post-process fx like real-time depth of field, haze, and veiling glare.
HDR and EXR high dynamic range output
Mask, material, and distance channels
Easy to use 3D slide show animation
Sun Study animation
Automatic instancing of repetitive blocks
Material assignment to ACA objects via Style Manager
WalkAbout™ enhanced view utility w/ fixed aspect ratio views
Custom textured mesh object (3DS and OBJ importer)
For further detials contact our sales team on 01707 258338, email firstname.lastname@example.org or purchase online at www.nxtrender.co.uk